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PlayBasic is a powerful and full featured game creation language for windows.
While designed to be easy and fun for beginners, PlayBasic is still capable of producing exciting games. PlayBasic achieves this, by including as many inbuilt features as possible, letting users focus upon constructing their game, rather than learning the complex programming techniques behind it, like in other tools.
Making Play Basic a fresh new gateway to learning game programming, for those game designers out there. PlayBasic aims at compatibility first!, over exploiting the latest DirectX 9 hardware.
Meaning your system does not require any special 3D video card hardware in order to use Play Basic.
This ensures the games that you create, will work on as many systems as possible. Allowing you to share your programs with the world.
While the preview/demo editions can not create stand alone executables.
Your still encouraged to share your source codes with other users on our forums. The package comes with a comprehensive programming environment, built in debugger, mapping tools as well hundreds of examples and Help files to get you started.
If that's not enough, We are always open to hearing your feedback on PlayBasic.
We want PlayBasic to be as powerful, flexible and of course as much FUN as possible. Feature Overview IDE (Code Editor): Supports up to 8 open projects simultaniously Reopen most recently used files window (lists up to 20 files) Project Templates allow you to save and re-use project settings for later use Supports upto 255 source files per project Tab support for source files Files can be included with the Source Manager or with the #INCLUDE directive Source Manager allows you to maintain your source files (Add/Rename/Delete/Export) File Management allows you to maintain files (eg.
media) that are part of you project Advanced search and replace Customizable Toolbars Bookmarks Definable breakpoints and watches Exports source code to RTF or HTML Print source code Customizable margin and gutter Optional auto save and backup files Customizable editor settings Auto indent and unindent Keyword sensitive indent Block indent Customizable Syntax Highlighting Librabry Paths management Source Inspector lists psubs, functions, types, global variables, constants and data lines Messages displayes error messages and search results Keyword sensitive help system Plugin interface language Data Types: True Constants (Integer, Float, String, built In Predefines) Global/Local scope Integer/Float#/String$ Variables Integer()/Float#()/Striing Arrays$ () User Defined Types User Defined Type Variables and Arrays Types can inherit Type & Type Array Pointers (references) (pass arrays to functions/Sub by pointer.) Array Pointers (references) (pass arrays to functions/Sub by pointer.) Array Element Indexes (pointers to elements in arrays) Dynamic Pointer Arrays (Redirect Arrays at will) Language Core: Optional Forced Variable Declaration (Pre-declare your variables) User Defined Functions. User Defined Protected Subroutines (i.e. Sub routine with parameter passing & encapsulated local scope) All the popular loop control structures.
For/Next, Repeat/Until, While/EndWhile, Do/Loop.
As well as optimised conditional loop structures such as Do/DecLoop Various none conditional control changes.
Goto, Gosub, Exit, ExitFor, ExitDO, ExitRepeat, ExitWhile, Continue Conditional ON GOTO/ON GOSUB.
(Featuring Jump Table Support) Embedded Data statements. ReDim.
Resize arrays in real time without loss of data.
Supports Integer/Float/String And Type Arrays String and Math Support: Standard math operations.
Add, Sub, Mult, Div, Powers. Binary Operations AND, OR, XOR, NOT, ROL, ROR and much more Supported Bases Hex, Dec, Binary & Octal Swap, SwapIfLower, SwapIfHigher String Functions..
ASC(),VAL(),BIN$(),Hex$(),Str$(),Chr$(),
Len(),Left$(),Right$(),
Mid$(),trim$(),lower$() String Functions.. upper$ (), AutoCaps$ (string$),
Insert$(),Make$(),Flip$(),Replace$(),Instring$(),Pad$() Plus, Loads of Built in Math Functions, too many to list Compile Time: Conditional compile time #IF/#ELSE/#ENDIF. Custom AutoCounter for incremental constant assignments Full Hex, Binary and octal Parser support. Complete pre-evaluation of any constant expressions. Run Time Debugger: Supports HALT, STEP & TRACE STEP & TRACE support auto Speed control. Displays/Save Variable and Array states Built in print console for debugging information Command Sets: Banks Library - Memory management. Http Library - Accessing the WEB. DLL library. Expand PB by using external DLL Functions.. Image Library. Supporting Image Blur, Fade, Mask, Mirroring, GrayScale.. Array Manager Library. Get Greater Control over your arrays with various copy, sort, clear, resize, search, fill features.. GFX Engine: Extremely fast 2D Blitter. Print, Text, CenterText, ink/cls/Dot/Line/Circle/Box (with blending support) Vector Shapes (Draw custom shapes, from Convex, Concave to Complex polygons) Images (alpha, rotation, fading etc) Basic Sprite Engine.
(Rotation, Alpha Blending, Scaling, Itelli Collision and more) Map Engine.
(Load, render, animate, manage tiles with ease) Type Type And BitMap Fonts.
(Mix and match them at will) 2D Camera Library - Supports up to 16 cameras. Sound FX - Supports Mp3, Wav. EXE Format: Release.exe (Fastest and smallest exe mode, no error trapping). DEBUG.
exe's (trap any error numbers/messages and LINE numbers from the exe). User Selectable Icons. Exe's only require Direct X1.0.
(So they will run on Win95/98/ME/XP and NT) More Coming Soon.
Download trial Buy now ($34.95) Platform: Windows NT, Windows 2000, Windows XP, Windows 98, Windows ME Vendor: Underware Design Keywords:
string, source code, file, exe, variable, playbasic, user, game, source file, play basic, source manager, error trapping, greater control, more, array, source, game creation, comprehensive programming, constant expression, manager, software, utility, tool, shareware, freeware, application, desktop, pc, program
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